﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DSS_XNA.Engine.Script;

namespace DSS_XNA.Engine.Script.Commands
{
    public class ScriptCommand_ExitGame
    {
        #region Static Methods

        public static void Action(Dictionary<string, string> args, ScriptManager manager, Game1 engine)
        {
            engine.State = DSS_XNA.Engine.System.GameState.Exiting;
        }

        #endregion
    }
}
